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moanus

Q. DirectPlay Help!!! Please!!!

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Hi? I''m using DirextX 7 SDK and I have a question that when I program using DirectPlay to make a room first, in server side using Open() with DPSESSION_MIGRATEHOST, DPSESSION_KEEPALIVE, DPSESSION_DIRECTPLAYPROTOCOL and second, in client side using Open() with DPSESSION_DIRECTPLAYPROTOCOL. and next I used SendEx() to exchange some messages using DPSEND_ASYNC, DPSEND_GUARANTEED DPID_ALLPLAYERS parameters something was wrong I guess. If one player crashed out of the session without doing any cleanup (like close session, close connection), why do the other players experience a one-minute delay when they try to exit the session You know I already check the answer of the MSDN Network Microsoft DirectX Developer FAQ like above question. But it doesn''t work. Please somebody help me. Thanks

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I''m using DirectPlay, and haven''t ever encountered this problem. I would guess though that the other players are trying to syncronize or something when exiting.

A major difference between our code though is that I don''t use the DirectPlay protocol. I also don''t use SendEx and I''m working with the DirectPlay4A interface.

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