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BeRSeRKeR[DGT]

How to Orthographic projection...

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Hi all. Anybody knows how to build an orthographic projection matrix??. I''m using D3DIM. I was trying with D3DXMatrixPerspectiveLH with near plane -1.0 and far plane 1.0 but it doesn''t work. I want to get the same effect of glOrtho() OpenGL function. Thank you.

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