Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Ray casting

This topic is 5587 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to implement a volumetric visualisation using the technique of ray casting. I''ve researched quite a bit on volume visualisation and have found two main techniques: isosurfacing and direct volume rendering (dvr). I have implemented an isosurfacing technique: marchin cubes (using opengl); and now i want to implement a dvr technique, one of which is ray casting. I''ve found some material on what it is and very sketchy algorithmic details, but i still don''t exactly know where and how to start. Any help regarding how to start implementing will be great. thanks.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!