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Lighting + Camera Angle

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Hey all, I''m having a lighting problem... in a nutshell, when the camera is angled toward the ground, the scene lighting looks good. When the camera is angled upward, the scene lighting gets darker. Any screenshots or particular code I should post to clarify? Ideas? Thanks! MatrixCubed
http://MatrixCubed.cjb.net

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Maybe you set the Light position after the camera? If you call glLightfv(GL_LIGHTx, GL_POSITION, ...) the position the passed is multiplied with the current Modelview Matrix. So if you first set the camera the light is multiplied with the camera-matrix.

Corrail
corrail@gmx.at
ICQ#59184081

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