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Lighting + Camera Angle

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make sure, you position your light / camera in the correct order.
It sounds like your light is moving together with your camera.


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Maybe you set the Light position after the camera? If you call glLightfv(GL_LIGHTx, GL_POSITION, ...) the position the passed is multiplied with the current Modelview Matrix. So if you first set the camera the light is multiplied with the camera-matrix.


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