Hey all,
I''m having a lighting problem... in a nutshell, when the camera is angled toward the ground, the scene lighting looks good. When the camera is angled upward, the scene lighting gets darker.
Any screenshots or particular code I should post to clarify?
Ideas?
Thanks!
MatrixCubed
http://MatrixCubed.cjb.net
Lighting + Camera Angle
make sure, you position your light / camera in the correct order.
It sounds like your light is moving together with your camera.
greets,
Alan
It sounds like your light is moving together with your camera.
greets,
Alan
Maybe you set the Light position after the camera? If you call glLightfv(GL_LIGHTx, GL_POSITION, ...) the position the passed is multiplied with the current Modelview Matrix. So if you first set the camera the light is multiplied with the camera-matrix.
Corrail
corrail@gmx.at
ICQ#59184081
Corrail
corrail@gmx.at
ICQ#59184081
I had a very similar problem occuring recently. Check your lighting normals, mine had been inverted, causing what you describe.
Found the problem... I added glLightfv(...) code to the main renderloop. Didn''t know that had to be done. Thanks all!
MatrixCubed
http://MatrixCubed.cjb.net
MatrixCubed
http://MatrixCubed.cjb.net
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