Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

antareus

Real uses of Loki's typelist

This topic is 5430 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

It is a cool trick and all, but I can''t really come up with an actual use for a typelist. I''m wondering who has actually used one in a project to good effect. I think its more a matter of not thinking outside C++''s rather tight box that it puts you in.

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
fill us in?

Share this post


Link to post
Share on other sites
I use Functor all the time, so I use typelist all the time.

I''ve used typelist in a framework that automatical creates bindings between C++ object methods and our scripting language.

Share this post


Link to post
Share on other sites
Yeah I''ve read the relevant chapters awhile ago, but couldn''t get my head around how typelists work.

Thanks for the examples though, I understand it pretty well now.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!