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New idea for a game. you like?

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how do you think a game would be (3d) that had no specific plot. I''m not saying that it has no storyline, but that the gamer would have to play the game like he would real-life. if he wasn''t at the right place at the right time, he''d lose a bit of tasty info, etc... game never takes the same route twice, that sort of thing... i know this isn''t *completely* possible, but i think it would be a novel idea... what do you say? suggestions? possible problems? farmersckn Sometimes even chickens need to eat... Don't bang your head against a wall just to enjoy the good feeling when you stop.

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Well, i don't think that's a very good idea. Sorry. I mean there's no point to the game, the player never accomplishes anything because without a plot you can never win the game and nothing propells the storyline after the intro. It sounds pretty tiring to sit in front of your computer playing a game with no outcome. Think about constantly playing the same level of doom over and over again, it's not exactly the same thing, but that's what a game with no outcome will eventually lead to.

You should try to give the story a plot, make it a little more linear, maybe make it an RPG.

Well that just my opinion

+AA_970+

Edited by - +AA_970+ on June 25, 2000 10:32:05 AM

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quote:

there''s no point to the game, the player never accomplishes anything because without a plot you can never win the game



Sorta like life; no point, no accomplishments (well...do they really matter?), you can''t really win (people win, but its never you).Doesn''t mean we stop trying (most of use, anyway)

I suppose for a video game there should at least be a goal.Look at frogger for example, there really is no storyline, but you have a goal - get the frog to the hole at the top of the screen and don''t die doing it.I can remember playing frogger quite a bit, and my friends too, so I suppose it could work if you did it right.



----------
meh

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well, i didn''t mean the game would have NO plot, but you would just have to play it like you would the game of life, totally non-linear.
there would be many solutions to the "problem(s)". another thing that would be interesting (imo) would be a game like that, but mp, with many players, that have many different occupations, like ultima online (i think)...
farmersckn

Sometimes even chickens need to eat... Don't bang your head against a wall just to enjoy the good feeling when you stop.

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hmmm... no specific plot... sure sounds like a MMPRPG.

As for not being at the right place at the right time.... well there are a few games that were like that.... Psyhic Detective... Voyeur... etc.etc.

But then again.... just make a MMPRPG should be fine.

-------------------------
-Now Working on Pokemon like Engine!

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Don''t know about anyone else, but I hate it when I complete a game. Gotta go off and find something else to do with my life ;-)
Much prefer rewards along the way. btw, have u heard of Morrowind www.morrowind.com -> check it out...

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- There are already computer games that have no plot. Tetris is one, Pong is another. A plot is essentially the same as a storyline, and you don''t need a storyline to have a fun and challenging game, but it makes it easier to use lots of eye-catching graphics (gotta have good screen shots for the preview pages, you know!).
What you seem to want is a game that has no set objective. A game with no set objective is a toy. The SimCity line and Rollercoaster Tycoon are two examples, so games/toys like this can sell well, but even they limit what you can do to one basic activity. How would you simulate everything? - Lubb

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I think it''s a great idea! I''m totally biased, of course, because I''m in the throes of trying to design something just like it!

Just waiting for the mothership...

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I think it''s a great idea! I''m totally biased, of course, because I''m in the throes of trying to design something just like it!
I hate level-based games that tell you what to do. I play games because I want freedom and escape from my worldly limits. But what kind of freedom do you get if you''re always being told to go kill X, or deliver Y to Z? NONE! I want an open ended world which has a few rules I can learn but doesn''t force me into some lame, die-repeat, die-repeat gameplay.
Open ended games have been successful in the past: Look at the Starflight or Starcontrol series of games, or the venerable Elite. I think for a game like this to work a few things need to be designed in:
1) Player always has to have something interesting to do. Boredom''s a fact of life in the real world, but a sin in a game
2) Player should always be able to grow. This creates a sense of progress and combats pointless wandering.
3) There should always be something to work toward, preferably some greater goal (save the universe, defeat the armies of darkness, whatever)
4) There should be a lot of mini-goals that are worth taking on. I must stress that these should be 100% optional!!!
5) Success and failure shouldn''t always be binary. This is where I think most games are SO lame. If you try to overthrow the king and fail, for instance, most games put up some stupid automatic defeat screen. A better alternative, though, would be to, say, put a price on the player''s head and force him to run for his life! This would create the illusion of a real world.
These kind of games can be cool if you get the mix right. I think too many gamers have been weaned on level-based games of late, though, so an idea like this wouldn''t sell as much as the top-ten of today. But if you made it, chances are good that I''d buy it!



Just waiting for the mothership...

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Oh yeah, one more thought: I DO NOT think a game like this HAS to be a massively multiplayer online game. MMOG''s are cool, but I''d really shoot for simply multiplayer, myself. Why? MMOG''s can often kill one of the really important things you''re trying to create: the sense of a real world. If you go for single or multiplayer, tho'', you''re more likely to have control over the environment and players will be able to play only with people like themselves.



Just waiting for the mothership...

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Why do people play games in the first place? To get away from real life temporarily and have fun doing something. If real life were interesting enough to make a game out of then who would ever play games?

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Like the idea whwere mini goals in the game isnt always success or failure. One game series I liked alot was the Quest for Glory, where you slowly advanced, and became stronger.

If one gets the balance correct one could make a very interresting game. Take for example a game placed in the dark ages, where the ultimated goal was to become the ruler of the land. Here you could leave the option to the player on how to do it, like he could build up an force and try to take it by pure force, or he could i.e. try to became rich and get political power.

Would like to see more of thees games in the future.

Mavster

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quote:
Original post by jtecin

Why do people play games in the first place? To get away from real life temporarily and have fun doing something. If real life were interesting enough to make a game out of then who would ever play games?


But isn''t that what THE SIMS is???






BeOS, "It's da bomb, baby"

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just wanted to say that a game really needs a good story..but whats more important is a very varying gameplay, i.e. lots of different objects,characters,models,levels, programming your own racing car-settings(like nascar), random weather, random enemies....

just play Doom or something similar and you''ll see that everytime you start a level the enemies stand behind the same corner anytime and wait for you to kick your ass, the same goodies lying around anytime, the same player-damage ( 5% when running around in nuke-stuff,...), and so forth....

so, just use more rand() !!!!




--->Back to coding!<---

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