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Color Sum -> Color Mulitply?

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Using GL_COLOR_SUM_EXT, the final resulting color of the tex. pipeline is added with the glSecondaryColor. Is there ANY way other than nVidias register combiners to make this a Multiply instead of an add? Waramp. "Before you insult a man, walk a mile in his shoes. That way, when you do insult him, you''ll be a mile away, and you''ll have his shoes."

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