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Verminaard

Quake3 BSP Tress

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I believe that the only ''good'' information you will find is in the source of the Q3-clone engines. They are called Aftershock, Golk, and Titan. I don''t have access to the URLs right now, but if you do a search with the names, you should find them. I think Aftershock was at http://www.planetquake.com/aftershock (Check out bsp.h and bsp.c, some good stuff there).

Ciao,

MK42

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I code a q3-viewer myself and a really good doc was written by Keoka Proudfoot but I don´t have the link right now.If you go to OpenGl.Org and look into the q3-thread in the advanced section you´ll find the link.

HTH,XBTC!

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I''m not sure, but I think Flipcode.com has a tutorial on Q3 BSPs. Or is it Q2?

- DarkMage139
"Real game developers don't change the rules. Real game developers don't break the rules. Real game developers make the rules!"
"Originality (in games) is the spice of life!"

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Darn.

- DarkMage139
"Real game developers don't change the rules. Real game developers don't break the rules. Real game developers make the rules!"
"Originality (in games) is the spice of life!"

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Hmm....looking at the q2-bsp-specs may give alot insight into q3-to,it´s very similar....

Greets,XBTC!

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quote:
Original post by DarkMage139

I''m not sure, but I think Flipcode.com has a tutorial on Q3 BSPs. Or is it Q2?

- DarkMage139
"Real game developers don''t change the rules. Real game developers don''t break the rules. Real game developers make the rules!"
"Originality (in games) is the spice of life!"


Excuse my ignorance, but what are you guys meaning by BSP''s?




BeOS, "It's da bomb, baby"

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I''ll summarize. BSPs (Binary Space Partitions) is the technology for levels in games that use the Quake Engine. Actually, lots of engines use it nowadays. Go check a tutorial for more info.

- DarkMage139
"Real game developers don't change the rules. Real game developers don't break the rules. Real game developers make the rules!"
"Originality (in games) is the spice of life!"

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quote:
Original post by DarkMage139

I''ll summarize. BSPs (Binary Space Partitions) is the technology for levels in games that use the Quake Engine. Actually, lots of engines use it nowadays. Go check a tutorial for more info.

- DarkMage139
"Real game developers don''t change the rules. Real game developers don''t break the rules. Real game developers make the rules!"
"Originality (in games) is the spice of life!"


OK, I was just wondering. I''m new to programming in general and am hanging out here because you guys are giving me insight to a lot of things. I currently program V.B. (pretty good if I say so, but no games) so all this C/C++ talk interests me as I''m learning them to program in BeOS. I plan on writing mainstream apps for Be when I get good enough, but games aren''t out of the question.


BeOS, "It's da bomb, baby"

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