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engine textures

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I''m still working on my engine and it''s going very well, but I am now at the point I want to add some more textures.. The NEHE tutorial on textures uses only _1_ texture, but my engine will have at least 30 and I don''t know how to manage all these textures efficiently... Please give me some tips! Blizz

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Why don''t you make an array to hold the textures number??
you want 30 textures..

GLuint texture[30];

in the Bind and gentexture, use texture

hope this helps


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