Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Razza2003

RTS and Graphics Question

This topic is 5555 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Im thinking about making an RTS but I have a few problems, if you could answer any of them it would be great :-) 1. I dont have a clue where to start with graphics, Ive used allegro once before, and it wasn''t bad. I just had a crazy thought about making it ASCII... anyway, how should I go about the graphics part of it, do you have any good resources relating to this that don''t need VC++, im currently using dev-cpp. 2. Is there any good resources avaliable related to the creation of an RTS engine. 3. Ummm.. any other information that you think I could benifit from :-) Thanks for any help.

Share this post


Link to post
Share on other sites
Advertisement
Ok,

If i were to develop a RTS style game heres what id do:

1) Create a terrain generator..maybe using heightmaps, or make an editor inwhich you can create a terrain. Make it look cool with multitexturing and such.

2) Once you have a decent terrain engine ( inwhich the RTS units would move around on ) You can then start playing around with collision. Add some units and make them move around keeping ontop of the land.

3) If your happy with that then add flexablity to your terrain engine. Allow it to have objects like trees..rocks and stuff. You could even make it so dependent on the slant of the terrain it used a different texture ( for mountainous looking areas ).

4) Youve got units..a terrain engine..The rest is pure fun hehe

Share this post


Link to post
Share on other sites
Kawick, Mickey, "Real-Time Strategy Game Programming using DirectX 6", WordWare Publishing Inc, 1999.

-cb

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!