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BSP Trees with Immediate Mode

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Hello, does someone know some stuff about BSP Trees with Microsofts Direct3D? I have a landscape with indexed primitives and I don''t know so right, how do I create the BSP Tree with this polygons. I already know what a bsp tree is and how it works, but I can''t split the polygons into the nodes of the bsp tree. Can anyone helps me? Thanks a lot! Neo www.neobrothers.de

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