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multiple bitmaps in arrays?

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I''ve been working on my program and have been getting Vertex arrays to work great. But I''ve walked into some snags. Is it possible to use multiple texture bitmaps in a single vertex array. The problem comes from a very complex model. I can''t really use a single texture. So I was wondering if there was an already known method to use multiple bitmaps or if I needed to create one. Thanks in advance.

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No, it isn''t possible at current version of OpenGL. I don''t know any extension which supports this.
Half-Life 2 used a clever trick. They''re picking more texutres into one. For example 4 512x512 in one 1024x1024. But there''s a problem with texture anti-alaising, because there pixels from other textures may have affect on the result anti-alaised pixel. The guys from Valve solved this problem but they didn''t say how... :-)
Try this:
(its a german page but there''s a nice picture)


"If it looks good, it is good computer graphics"
"If it looks like computer graphics, it is bad computer graphics"


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