Tex Coordinates
I''m looking for a method to unwrap a model for skins.
What method do you think is best?
Bobby
the style to place a 3d model on a 2d map. from model to a skin.
to use a front and back face culling or cylinder style or maybe another way for making textures for 3d models in my model editor.
Bobby
to use a front and back face culling or cylinder style or maybe another way for making textures for 3d models in my model editor.
Bobby
Anyone else?
I can backface and front face cull and draw those as 1/2 texture each?
then move over lapped tris by ''hand''?
this seems the simplest way for now.
Bobby
I can backface and front face cull and draw those as 1/2 texture each?
then move over lapped tris by ''hand''?
this seems the simplest way for now.
Bobby
I''m sorry to say that, but the best way is the manual method.
If you expect the cylindrical / spherical / any automatic methods to work, you should prepare yourself for problems : be it overlapping issues, non-orthogonal mappings, etc.
If you expect the cylindrical / spherical / any automatic methods to work, you should prepare yourself for problems : be it overlapping issues, non-orthogonal mappings, etc.
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