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Colors blending...

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Whenever I am rendering my screen in OpenGL and I use a color for text or something similar it bleeds over onto all of my bitmap textures on the screen and sort of discolors everything. What would be the cause of this? I am using glColor3ub to define my colors and I am loading the textures without any alpha values. Any suggestions would be helpful. Thanks..

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The colors only bleed whenever I enable the textures. The last color in the texture is red and it makes all of my white text and other light objects the same color if they don''t have a texture on them. Thanks!

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