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Defect Reports v0.2

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I think everyone can correct this on their own, but it should be const double CORE_VERSION instead of const int, in iCore.h

EDIT : I just can't spell right in the morning...

[edited by - ToohrVyk on August 8, 2003 3:12:33 AM]

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I propose CORE_VERSION be changed from 0.2 to just 2, and BOT_VERSION from 0.01 to just 1. They''re being assigned to integers, and QueryBotVersion/QueryCoreVersion return integers.

And it still doesn''t work with MinGW.

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quote:
Original post by smart_idiot
I propose CORE_VERSION be changed from 0.2 to just 2, and BOT_VERSION from 0.01 to just 1. They''re being assigned to integers, and QueryBotVersion/QueryCoreVersion return integers.

And it still doesn''t work with MinGW.


Too late. It''s already been updated.

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quote:
Original post by ToohrVyk
I still don''t understand how objDirection works... Where is 0? Where are positive values? etc...

ToohrVyk




objDirection is still quirky (has defects). It''s also only used for enemy objects, since all other objects return 0.0.

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So I just pulled down the new GDArena. This is the first I've looked at it. The GDArena window comes up white, and does nothing. It makes me sad. What should I be seeing, and is there any special setup that wsan't mentioned?

p3 733MHz
WinXP SP1
DirectX 9b
256 MB RAM

I like pie.

[edited by - RenderTarget on August 8, 2003 3:47:42 AM]

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