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To limit or to infinity..

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That would be one hell of a gimmick... when applying for a game design job, submit a character sheet instead of a resumé You never know, if it got the real information across and showed some ingenuity, it might just impress them enough to consider you

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Oh, and one more point:

Attrition is a great way of implementing a practically unlimited skill system as an alternative to levels.

But having skills drop with inactivity discourages people from standing around socialising, or talking ''in-character''... you may even force them to use game mechanics as opposed to ''role-playing''!

Food for thought.

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