Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Stranger

Shaders question.

This topic is 5447 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I downloaded an introduction in Hlsl from the Ati and I am hooked.Since I am new to game programming,not programming,I would really like to learn Hlsl thus writing pixel/vertex shaders.Also their is a program nearing release in this site,http://www.mad-fx.com/products/products-shaderworks.shtml,that lets you write shaders and gives you an IDE.Since I want to learn to write only shaders for games and not learn any other aspects of 3d programming like colision detection,physics,AI etc. is this possible?Will I be able to find work only with Hlsl knowledge?Any suggestion would be appreciated.Thanks. [edited by - Stranger on August 8, 2003 5:58:26 AM] [edited by - Stranger on August 8, 2003 5:59:07 AM] [edited by - Stranger on August 8, 2003 5:59:43 AM] [edited by - Stranger on August 8, 2003 6:00:24 AM]

Share this post


Link to post
Share on other sites
Advertisement
It''s going to be quite difficult to test your programs without some rudimentary 3D engine to see the results. As shader assembly takes about 24 hours to learn I can''t see it being very useful as a standalone skill.

Mark

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!