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Kryptus

Bounding boxes for collision

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I''ve made a person walk around in a room and have set up bounding boxes around objects to stop my character from colliding with them, this is my problem. I have made the bounding boxes and done the test and it tells me that the character has hit the objects but i need to know how to stop him from going through them. My first attempt was around the lines of: If Character Has Hit Box Then Don''t Move Any Further. but this failed as you can no longer move out of the object you just collided with. please help me out.

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Try checking for collision before the player actually hits an object. So instead of something like:


MovePlayer();
CollisionTest( player.position );


you may want to try something like:


SetDesiredPlayerPosition();
if( !CollisionTest( player.desired_position ) )
MovePlayer();

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