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GDArena Executable Update 8/8/03 - 2:00PM EST

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Get it at http://www.gamedev.net/community/contest/gdarena/gdarena.zip. This is a minor update to v0.2.
  • Taunt defect should be fixed. Taunts in debug mode can now be up to 80 characters in length. Release mode taunts are still 20 characters.
  • Changed interface calls to use the __cdecl convention. This is in an attempt to allow for more cross-compiler compatibility.
  • The iCore method GetMyCocktailCount() is not GetMyGrenadeCount() to coincide with the change from WEAPON_COCKTAIL to WEAPON_GRENADE.
  • Several minor internal fixes.

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    Why is this exe''s last modified date exactly like the previus'' one? (3 August 11:11 PM)
    And I still have WEAPON_COCKTAIL and not WEAPON_GRENADE.

    PS: You didn''t close this thread!

    "C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"

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    quote:
    Original post by ShlomiSteinberg
    Why is this exe''s last modified date exactly like the previus'' one? (3 August 11:11 PM)
    And I still have WEAPON_COCKTAIL and not WEAPON_GRENADE.

    PS: You didn''t close this thread!

    "C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"


    Sounds like you don''t have the right one.. I just downloaded it myself to verify.

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