Applying a D3DXMATRIX3 to a vector
Is it possible to use a D3DXMATRIX3 to transform your own vectors (like velocity) rather than just using them in SetTransform() functions?
Dave.
D3DXVec3Transform and D3DXVec3TransformCoord handle vector transforms for non-homogenous and homogenous transforms.
I like pie.
I like pie.
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