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Java-Applet based game...

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I just wanted to get some feedback about the graphics and design of my first game. Please note that this version is only for evaluation, as I haven''t done any real gameplay design yet. You can play it here: http://it.hule.harryda.se/itda98c/larrin/Space/index.html Thanks!

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It''s a bit slow (maybe just my browser) but I spose that''s the price for a game in an applet.

If weapons 2 & 3 didn''t fire in dark purple it might be easier to see the missiles.

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Pretty good! My ship couldn''t move out very far to the side, or maybe it didn''t respond fast enough? I''m not sure, looks prettyu good though!

............
Guardian Angel Interactive

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Thanks for taking a look, guys! And yes, it is quite slow, as it is written in Java and the Applet-interface isn''t the quickest in the world...
Anyway, I hope to learn enough C++ to port it, but it''ll probably take a while, and I''m working on another project that sort of has priority...

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HAHAHA KEWL MAN
Your game kicks arse through my two play arkanoid.

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good game, but i can''t see whats shooting at me. The enemies are a shade lighter than black on my screen.

If all these errors are so fatal, why am I still alive?

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pretty kewl. enemies are a bit dark and it ran kinda slow, but i like it. i really like the way you did the energy and weapon meters.

good job,
david

--
davidw@heehaw.com
neonstar entertainment

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It ran perfectly fine in terms of spped on my machine but the ship was as someone pointed out a few shaeds darker than black! He, he, he... anyhow make the enemy ship more visible...
- Ben

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It ran perfectly fine in terms of spped on my machine but the ship was as someone pointed out a few shaeds darker than black! He, he, he... anyhow make the enemy ship more visible...
- Ben

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