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Peon    276
I give kudos to DustBot and PhatBot for their attacking techniques (they both seem to be similar) I don''t know exactly what they are doing, but it seems to be very effective. I can''t say how my bot does against them, as I am still working on the obstacle avoidance code. Needless to say, I doubt I could harm them very much.

Dustbot gets extra kudos for the first effective use that I''ve seen for grenades.

For PhatBot... obstacle avoidance is extremely good. I''m not sure why it slows when it prepares to avoid, but perhaps it''s because you can make finer adjustments? I''m not sure, but it seems to work. I''ve had it get stuck a few times. Sometimes it would chase mine and get stuck on a tree and sit there. I ran it just now, and it got stuck in the corner. I don''t know how you handle it, but I just do a simple check to see if no objects are visible, and if that''s true, I set the state to OBJECT_EVASION. In any case, it''s not a major problem, even in this early revision.

Peon

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liquidAir    314
Grrr... I hate DustBot, I still haven''t figured out how to counter his tactics yet. My bot, LiquidIntell only wins 1 out of every 4/5 matches against DustBot.

Meanwhile, my bot basically has no difficulty defeating PhatBot and PhatBot has no difficulty defeating DustBot. What the hell? It''s just pretty annoying, actually.

Oh, PhatBot''s following technique is really good, but it''s annoying...

InitGames Software
http://initgames.t35.com/

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higherspeed    230
I can defeat PhatBot with ease. Although only 1 out of 5 times or something

All you do is make your bot walk backwards, turn and repeatedly fire. He will follow you round and repeatedly get hit. A clever version of this that targets PhatBot before it gets close would win every time I reckon. Ofcourse it would probably lose every time with other bots.

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Ready4Dis    180
Yes, except that I updated PhatBot, and it now does much better against LiquidIntell. the problem with my bot in the corner is not that of having no objects in view, the problem is, it sees one wall, turns to avoid it, then sees the other wall, and turns back to avoid that, in a never ending loop . I slow down while approaching an object so I can get closer to it before I start avoiding, so if the enemy is behind it, i''m not making a huge path to avoid it... I also take multiple objects into account, so if there are 2 objects close, I will try to walk between them (of course, it doesn''t work when they are to close to walk between, so a simple check to see if their to close would do wonders, but that''s for later).

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Ready4Dis    180
quote:
Original post by higherspeed
I can defeat PhatBot with ease. Although only 1 out of 5 times or something

All you do is make your bot walk backwards, turn and repeatedly fire. He will follow you round and repeatedly get hit. A clever version of this that targets PhatBot before it gets close would win every time I reckon. Ofcourse it would probably lose every time with other bots.


Oh, to this: I added in some guess work, so it will turn to where it thinks you''re going to be now, should help stop that nasty problem of people doing that .

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Ready4Dis    180
And, here's the latest for now... still gets stuck a bit, but I'll fix that sometime in the near future.

http://ready4dis.8m.com/PhatBot081303.zip


--- Edit ---
higherspeed - Do you have a bot for download so I can see if the problem was rectified, or at least let me know how my new bot does?

[edited by - Ready4Dis on August 13, 2003 9:20:57 PM]

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Guest Anonymous Poster   
Guest Anonymous Poster
quote:
Original post by Ready4Dis
Anybody check my new bot out yet? I wanted to hear how good/bad he did .

Sometimes during a fire fight up close. it will begin spinning rapidly for no apparent reason, giving the other bot the upper hand.

It also succumbs to some basic tactics. It''s pretty easy to trick it into getting stuck when it''s in attack mode since it doesn''t appear to dodge trees or rocks as it''s chasing down the other bot. And then, since it doesn''t appear to react to grenades, it''s pretty easy to bomb it to death. Although it does appear to go into a mode which gets it unstuck after it''s lost quite a bit of its health.

It also has a tendency to continue to advance real close towards the other bot. So if the other bot advances as well, and then backs off, your bot is left spinning, looking for the other bot and getting shot at all the while.

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