Level loading ANYONE???
Hi there ,
I am developing a hobby 3D FPS engine .
I am confused about which maps should i load to maximize my learning.
I think .bsp would be great but i want to do all the culling and occlusion and collision detection myself(anything else left??).
After that maybe i will look for lightmaps etc....
Can i still do it with .bsp?? Those levels are sexy though.
Are there any other formats which i shud try ??
THANX a lot for ur comments
On course to my first FPS engine , zoooooom
imo Bsp-trees suck really. They may be good for doom-style levels and caverns and such. I crumbled on bsp-trees when trying to do a outdoor map with quake2 engine ("the game is old and supports such grahics with older computers. then it must support atleast a nice big valley map").
read the octree articles here at gamedev they are imo better
and then again i have never done anything but ripped/copy pasted a terrain engine.
[edited by - rhesus on August 9, 2003 2:43:42 AM]
read the octree articles here at gamedev they are imo better
and then again i have never done anything but ripped/copy pasted a terrain engine.
[edited by - rhesus on August 9, 2003 2:43:42 AM]
They''re really well documented. So even if they are not the best sort, you''re going to find A LOT of information online to help your through.
~Wave
~Wave
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