Archived

This topic is now archived and is closed to further replies.

darkm00n

Writing your own library + 2d/3d

Recommended Posts

darkm00n    134
Hey there peoples, I was just wondering.. how mahy of you write your own graphics library, as opposed to using a freeware/commercially available library? I assume you'd learn more writing your own but is it worth just learning a prewritten one to get your game off the ground as quick as possible? Also, and I know this is probably going to seem like a stupid question *grin*, is it better to change from directdraw over to direct3d (or even opengl) and just fix the view when making a 2d game? I understand it's easier to rotate objects etc. Also, if it is better to learn a 3D API, is OpenGL or Direct3D, on the whole, easier? And is there a bitmap class? Anyway, any opinions are greatly appreciated [edited by - darkm00n on August 9, 2003 1:01:52 PM]

Share this post


Link to post
Share on other sites
darkm00n    134
I didn''t say I had my own library (but I do, a rudimentary one) but that wasn''t the point of the post

If you want one try picking up Andre LaMother''s from TOTWGPG''s and fixing it up. A good learning process, it is indeed

Share this post


Link to post
Share on other sites