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Writing your own library + 2d/3d

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Hey there peoples, I was just wondering.. how mahy of you write your own graphics library, as opposed to using a freeware/commercially available library? I assume you'd learn more writing your own but is it worth just learning a prewritten one to get your game off the ground as quick as possible? Also, and I know this is probably going to seem like a stupid question *grin*, is it better to change from directdraw over to direct3d (or even opengl) and just fix the view when making a 2d game? I understand it's easier to rotate objects etc. Also, if it is better to learn a 3D API, is OpenGL or Direct3D, on the whole, easier? And is there a bitmap class? Anyway, any opinions are greatly appreciated [edited by - darkm00n on August 9, 2003 1:01:52 PM]

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Guest Anonymous Poster
i have written some graphics libraries.....

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May I please see the libraries? You can e-mail me them.

Scott Simontis
If it wasn''t for C, we''d be using BASI, PASAL and OBOL

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I didn''t say I had my own library (but I do, a rudimentary one) but that wasn''t the point of the post

If you want one try picking up Andre LaMother''s from TOTWGPG''s and fixing it up. A good learning process, it is indeed

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