SetCooperativeLevel()
I am trying to set my cooperative level for directX. It keeps failing.Here is part of my code.
HRESULT ddrval;
ddrval=lpdd->SetCooperativeLevel(MWH,DDSCL_EXCLUSIVE / DDSCL_FULLSCREEN / DDSCL_ALLOWREBOOT);
if(ddrval!=DD_OK)
{
GameState=GSSHUTDOWN;
}
When I run the program it errors out with exclusive and fullscreen. However when I put it to normal it is fine.
Any ideas on why this is happening?
You know. I may be the biggest computer bug there ever was. I will explain what I did. For in the likeliness that others will do the same as I.
#define GSINIT 0 //Game state values
#define GSMENU 1
#define GSRUNNING 2
#define GSSHUTDOWN 3
GameState=0; //sets the game state to init
switch(GameState)
{
case GSINIT:
{
if(DirectDrawCreateEx(NULL,
(VOID**)&lpdd,IID_IDirectDraw7,NULL)!=DD_OK)
{
GameState=GSSHUTDOWN;
}
if(lpdd->SetCooperativeLevel(main_window_handle,DDSCL_FULLSCREEN / DDSCL_EXCLUSIVE / DDSCL_ALLOWREBOOT)!=DD_OK)
{
GameState=GSSHUTDOWN;
}
if(lpdd->SetDisplayMode(800,600,8,0,0)!=DD_OK)
{
GameState=GSSHUTDOWN;
}
} //Notice I didn''t set GameState to GSRUNNING?
It looped around and tried to setup DDRAW and failed cause it was setup already.
I think I win the award for stupid mistakes.
#define GSINIT 0 //Game state values
#define GSMENU 1
#define GSRUNNING 2
#define GSSHUTDOWN 3
GameState=0; //sets the game state to init
switch(GameState)
{
case GSINIT:
{
if(DirectDrawCreateEx(NULL,
(VOID**)&lpdd,IID_IDirectDraw7,NULL)!=DD_OK)
{
GameState=GSSHUTDOWN;
}
if(lpdd->SetCooperativeLevel(main_window_handle,DDSCL_FULLSCREEN / DDSCL_EXCLUSIVE / DDSCL_ALLOWREBOOT)!=DD_OK)
{
GameState=GSSHUTDOWN;
}
if(lpdd->SetDisplayMode(800,600,8,0,0)!=DD_OK)
{
GameState=GSSHUTDOWN;
}
} //Notice I didn''t set GameState to GSRUNNING?
It looped around and tried to setup DDRAW and failed cause it was setup already.
I think I win the award for stupid mistakes.
And what do learn from this?
No, "do some debugging before you post" is not the right answer here.
As usual, we learn NOTHING!
Yeah, I''m complaining...
No, "do some debugging before you post" is not the right answer here.
As usual, we learn NOTHING!
Yeah, I''m complaining...
This topic is closed to new replies.
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