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Setting up a timer

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In Win32 API there is a timer that I can make the put out a message and is check by WM_TIMER, but I have heard it isnt very accurate, so I was wondering how would I make a timer for a desired frame rate, without use the windows timer, and a funtion that works in a while loop that would, say, skip a frame cycle everytime it is called, that way I could have a while loop for the whole game and be able to control the speed of the animations and movements. THX, JAP

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Try using GetTickCount()

It counts the number of milliseconds since windows waas started.
Then you can use something like
start = GetTickCount()

//enter main loop
// draw frame, etc.

// wait until 33 milliseconds has elapsed
while(GetTickCount() - start) < 33);

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