Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


test and suggestions

This topic is 5553 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

im adding editing options to my terrain, so im curious how easy the controls are to understand/use and especially what kind of function or "helper" people would like to have. initially i wanted to ask about how to get that damn fading right when drawing, but as usual, the moment you try to explain it for the question you find it out yourself ,-) so.. this requires a card with register combiners and 4 texture units (gf3 and better). a short explanation: when you paint on the terrain you actually paint to the base-texture. the way im blending means that extreme colorvalues can override those details. the controls: 3 sliders for r,g,b, one slider for texture weight, 3 previews (color, texture, both). below are controls for brush size, opacity and fading. pnt is paint and pck is color picking, left button is rgb, right is texture weight. load and save just dump/get the current texture as 4 channel raw. im most interested in ideas what to add/change/remove (theres still room for more controls, though its not supposed to be a photoshop for 3d painting, as cool as it might be). the look will change, once done there will be items and another "page" for editing the terrain/heightmap. the transparent walls mark the editable part (the surrounding sectors would just be shown to check how well they fit together), occlusion culling is disabled per default, as is sector loading and the view distance is higher. the readme includes the keys for all that (except sector loading). oh, the middle mouse button will give you the cursor. http://festini.device-zero.de/downloads/dzlsedit.zip

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!