Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

ShlomiSteinberg

Are we allowed to...

This topic is 5428 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

to access and read files on the harddisk? For example to find out the name of the bot we are fighting against? "C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"

Share this post


Link to post
Share on other sites
Advertisement
hmm actually i do it, but maybe khawk will add a restriction to only modify our own files in the bots directory?!


T2k

Share this post


Link to post
Share on other sites
quote:
Original post by ShlomiSteinberg
Not modify the files just read them.

"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"


but when you want to save progress of your AI Neural Network?


T2k

Share this post


Link to post
Share on other sites
I''m sure making a log is ok. But finding out what bot you are fighting against and switching to a super tactics designed to destroy this particular bot is more like cheating I think.

"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"

Share this post


Link to post
Share on other sites
If everyone produces a debug file, Khawk''s folder may get pretty crowded. Why not just have a #define DEBUG_MODE 1, or something, so you can compile a version with or without the output. That would be far easier.

Share this post


Link to post
Share on other sites
Any file access done by your bot has to be for a log/data file only. Right now your bot is not allowed to find out who it is fighting.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!