Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

RTS Pathfinding AI

This topic is 5394 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Would not A be the King? After all, A* decended from A ... and then that would make A* just a Prince ...

Eric


[edited by - Geta on August 10, 2003 5:03:57 PM]

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
http://www.gamasutra.com/features/20000809/marselas_02.htm

has a description of AOK as well as AOM pathfinding alogrithims.

http://www.gamasutra.com/features/19990122/movement_01.htm

is another good article.

You need to register with gamasutra to acess them though.

Good Luck!

-ddn

Share this post


Link to post
Share on other sites
I thought we were being quite gentle, and even gave the answer (A*) as well as a little AI history (A* was derived from the A algorithm) and did so with a bit of "tongue in cheek" to suggest that if one has to ask a general question, at least spell correctly.

Anyway, I agree with fup. If we can''t have the occasional color added to the conversations then things will get pretty dull around here.

Eric

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!