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DevLiquidKnight

.3DS or .MAX to .x?

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I was wondering, for awhile I left this message board to learn how to make 3d models in 3ds max and now. I have the ablity to and already have some models done. Now however, I am pondering how to take the models I have made in max and use them in the directx envoriment. I need to find some resources that will explain how to take my max files convert them to what ever format they need to be and import them into a game engine using C++. Does anyone know of any articles, tutorials, or conversion software that will be required to do this. coder requires 0xf00d before continue().
Killer Eagle Software

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Guest Anonymous Poster
1) there''s an exporter with the SDK
2) save as .3ds and use conv3ds

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Well tell ya somthin... the exporter from the SDK sucks! realy! The best exporter for X Files i''ve ever seen is the "Deep Exploration" software from "Right Hemisphere". I guess ya can download a demo from "http://www.righthemisphere.com/products/dexp/" ... (pssst cracks everywhere lol)

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Guest Anonymous Poster
or just search google for "Panda Direct X exporter"

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