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DrawElements

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quote:
Original post by BGCJR
How do i pass a vector array to glVertexPointer and Drawelements?

Bobby


You only need glDrawElements if you also have indices.

Otherwise, use glDrawArrays. You have to call glVertexPointer at first to set the pointer to the vertices. Don''t forget to call glEnableClientState( GL_VERTEX_ARRAY ) to notify openGL that you want to use the vertex array. After that, you can call glDrawArrays.

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