Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 5523 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Original post by BGCJR
How do i pass a vector array to glVertexPointer and Drawelements?


You only need glDrawElements if you also have indices.

Otherwise, use glDrawArrays. You have to call glVertexPointer at first to set the pointer to the vertices. Don''t forget to call glEnableClientState( GL_VERTEX_ARRAY ) to notify openGL that you want to use the vertex array. After that, you can call glDrawArrays.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!