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November GameDev Challenge: Pong! 11/01/17
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xyz, August 11, 2003 in General and Gameplay Programming
quote:Original post by xyz will .net take over the game industry?
quote:2) No. Macromedia Flash already did that.
quote:Original post by MichaelCarr At the risk of sounding like an old fart, it wasn''t so long ago that we wrote games in 100% machine code. There were people that refused to use a high level programming language such as C. Now we use C++.My point I suppose is that tools, languages, developer environments will always evolve, if you don''t evolve with them then you get left behind.
quote:Original post by Hauptman I think .net will not completly remove C++Maybe it will play a role in Game DevelopmentI think that Arguments a la .net is to slow for Game Development are not actually because everbody has today a computer with more than 1 800Mhz and a Gefoce 1/2there is a OpenGL Port for .net and a DirectX PortSo .net will be a real cool technology in the future
quote:will .net take over the game industry?
quote:Original post by exa_einstein ...poor xyz... but he should be brave and strong. he wasn''t first. Lot of us installed w*ndow*XP. in good hope...
quote:Now we come to Java/.NetThe end result is bytecode(or whatever the .Net equivalent is).This still has to be compiled at runtime. The performance diff is pretty huge as compared to C/C++ vs assembly because the end result is not the same.(Machine Code vs ByteCode)
quote:Original post by Mihail121 Aw man,something smells bad.........oh yeah it''s .NET.
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