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Tokamak vs ODE

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Yes yes, another ''vs'' thread! But I would seriously like to know if anyone can tell me the main differences between these two libs. What areas are they each good in etc? Any other info? Thanks

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I haven''t used tohamak yet.but I have studied ODE for a while.It is quite easy to use and quite fast.but the problem is it''s not accurate enough for some applicatio..If u wanna use it in a game,it''s fine.but if u want to make a simulation-base application ,like a car simulatior,use others.The another cron is that there are a lot of parameter that are made to fix the mathetical error.Those parameters is not actually base on the real physics rule,which means u have to try-and-test for a long time to get use to it.

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