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can we create .dll and .lib file using openGL?

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i have create a program to split window to two view using glut.. now i want to make the program as a library(.dll and .lib)... can i do that? this is my code:: quote: -------------------------------------------------------------------------------- #include <gl\glut.h> #include <gl\gl.h> #include <gl\glu.h> #include <math.h> #include <stdlib.h> #include "split.h" void changeSize(int w1, int h1) { // elakkan devide by zero ratio = 1.0f * w1 / h1; // Reset koordinat gl_projection sebelum diubahsuai glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Set viewport kpd keseluruhan window glViewport(0, 0, w1, h1); //(0,0)=specifies lower-left coner of the viewport // Set the clipping volume gluPerspective(45,ratio,0.1,1000); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void SeparateWindow(int w1,int h1) { if(h1 == 0) h1 = 1; w = w1; h = h1; //Separate Window Sebelah Kiri glutSetWindow(subWindowKiri); glutPositionWindow(border,border); glutReshapeWindow(w/2-border*3/2,h-2*border);//w-2*border, h/2 - border*3/2);-devide atas bawah changeSize(w/2-border*3/2,h-2*border);//w-2*border, h/2 - border*3/2);-devide atas bawah //Separate Window Sebelah Kanan glutSetWindow(subWindowKanan); glutPositionWindow((w+border)/2,border); glutReshapeWindow(w/2-border*3/2,h-2*border);//w-2*border, h/2 - border*3/2); changeSize(w/2-border*3/2,h-2*border);//w-2*border,h/2 - border*3/2); } void DrawTriangle(int x) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); //glRotatef(angle,0.0,1.0,0.0); glColor3f(0.0,0.0,1.0); //glScalef(10.0,0.0,0.0); //glTranslatef(0.0f, 0.0f, -2.0f); //draw triangle glBegin(GL_TRIANGLES); glVertex3f(-2.0,1.0,0.0); glVertex3f(3.0,1.0,0.0); glVertex3f(0.0,3.0,0.0); glEnd(); glPopMatrix(); angle++; glutSwapBuffers(); } void renderScene() { glutSetWindow(mainWindow); glClear(GL_COLOR_BUFFER_BIT); glutSwapBuffers(); } void renderSceneKiri() { glutSetWindow(subWindowKiri); glLoadIdentity(); gluLookAt(x, y, z, 0.11285,y+ly,0.222,//x + lx,y + ly,z + lz, 0.0f,1.0f,0.0f); DrawTriangle(subWindowKiri); } void renderSceneKanan() { glutSetWindow(subWindowKanan); glLoadIdentity(); gluLookAt(x, y, z, //lokasi kamera - nilai (0,0,0)= asalan -0.11285,y+ly,0.222,//x + lx,y + ly,z + lz, //dimana camera halakan/point = line of sight 0.0f,1.0f,0.0f); //vektor yg menerangkan arah atas DrawTriangle(subWindowKanan); } void renderSceneAll() { renderSceneKiri(); renderSceneKanan(); } int main(int argc, char **argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA); glutInitWindowPosition(100,100); glutInitWindowSize(w,h); mainWindow = glutCreateWindow("Two View"); glutReshapeFunc(SeparateWindow); glutDisplayFunc(renderScene); glutIdleFunc(renderSceneAll); //Separate Window Sebelah Kiri //identifier |window |window |width in |height //sub window |x location |y location |pixel |in pixel subWindowKiri = glutCreateSubWindow(mainWindow, border ,border ,w/2-border*3/2,h-2*border);//w-2*border, h/2 - border*3/2); glutDisplayFunc(renderSceneKiri); //Separate Window Sebelah Kanan subWindowKanan = glutCreateSubWindow(mainWindow, (w+border)/2,border,w/2-border*3/2,h-2*border);//w-2*border, h/2 - border*3/2); glutDisplayFunc(renderSceneKanan); glutMainLoop(); return(0); }

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