Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Raeldor

Terrain Editor With Object Placement and XML Save Format

This topic is 5429 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The new version of my WYSIWYG terrain editor is available for download at http://terraformer.valcian.com. It now supports placement of x-file objects on the scene, and the .TER file format is coded in XML for easy reading by client or server components. 5 tree models are included for testing. If anyone is interested in taking a look please let me know what you think, I would be interested to hear your comments. Future enhancements will include the ability to select and move/scale/rotate objects, also to allocate a ''random factor'' for scale and rotation when placing objects. Rael

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!