Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Mosh

Checking the status of a surface

This topic is 5421 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, Does anyone know of a method to check whether an IDirectSurface8 object is locked or not? Thanks in advance for replies. Mosh

Share this post


Link to post
Share on other sites
Advertisement
I never had to do this, but is seems that if a surface is locked and you try to lock it again, the second lock might return a failure code DDERR_SURFACEBUSY.

Just an idea, but I can''t confirm this!

Good luck!

Share this post


Link to post
Share on other sites
Thanks for the idea, but the problem is that I keep trying to lock/unlock the surface when it is already locked/unlocked and it is giving me errors. I don''t know if this is a bad thing or not, but I''d rather keep DX happy

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!