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NickKirt

OpenGL 3d Objects into OpenGL

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Hi all. I''m (semi) new to GL. New in that I haven''t done that much with it but semi new enough to want to get 3d objects into GL. In java(project for school) I have made a little applet to show 3d objects with a file structure that was easy to understand after it was converted from a 3ds file. So I do understand what needs to be done when displaying a 3d object. My question is this. Because there are lots of different programs, each with there own file structure, even the same programs have different version with different file structures. Do I need to write the code to get the data into my program(and thus study how the programs file structure works) or is there code somewhere that I can use. I have already looked at www.gametutorials.com which has a tutorial about getting 3ds files into gl but have found it not to work well with 3ds Max5. Or am I just being lazy??? Thx in advance. NICK

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no, you aren''t lazy. I wanted to do it too...

Better than .3ds are files like .ms3d (loader at ChUmBaLuM soft or tut 31or32or33 on nehe) or .md2 (quaked, on NeHe''s Game Tutorials too) or simply create you own format.

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Yeah but again. More files structures, more work that in the future might have to be carried out again because that file structure does not suit my future needs. ie how does the modeller you work with save those files.

Really I want something that I can save directly from 3ds max and then load it into my code, without any problems.

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Dude have a look at flexporter. I just started playing with it today. Its a sdk to to export from 3ds that you can define your own format. Then its just a matter or reading the file in your engine.

Later, Ben

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