Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


A bug with MDX9 (ComputeBoundingBox/Sphere)

This topic is 5455 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Anyone else out there find a bug the Managed DX9 functions Geometry.ComputeBoundingBox() and Geometry.ComputeBoundingSphere()? I''m using the System.Array versions (as opposed to the GraphicsStream versions), and am noticing that they seem to ignore the last vertex in the array. I''m running whatever the first release of the SDK is, not 9.0a or 9.0b. Thanks, nerdboy80

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!