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A bug with MDX9 (ComputeBoundingBox/Sphere)

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Anyone else out there find a bug the Managed DX9 functions Geometry.ComputeBoundingBox() and Geometry.ComputeBoundingSphere()? I''m using the System.Array versions (as opposed to the GraphicsStream versions), and am noticing that they seem to ignore the last vertex in the array. I''m running whatever the first release of the SDK is, not 9.0a or 9.0b. Thanks, nerdboy80

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