RPG programming without an API

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1 comment, last by Aroth 20 years, 8 months ago
My friends and I were thinking about making a 2d rpg type of game like Zelda, and I''m reading "sam''s teach yourself game programming in 24 hrs". They don''t use api''s like DirectX or OpenGl in that book, just windows, and none of the examples has background scrolling so should I stick to regular windows routines or learn OpenGl which I already started learning? and if it is possible in windows, does anyone know how accomplish it or know anywhere I can read about it? ~John L
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there are some tut''s here http://www.gametutorials.com/Tutorials/Win32/Win32_Pg1.htm
Do it with OpenGL (or, DirectX)... or SDL....

Staying as far away as possible from Win32 is always a good idea!!

And writting it in OpenGL or SDL allow easy porting to other OS''s (with smart programming).



-=|Mr.Oreo|=-
Code Monkey, Serpent Engine
-=|Mr.Oreo|=-Code Monkey, Serpent Engine

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