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Mesh Design in GL

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Hello Everybody I am using vertex and index lists in gl and i was wondering about the best way to handle a problem. Imagin a box 8 vertex 24 Indicies 24 Normals Can i render this using a vertex buffer in opengl. Or do i have to specify 24 verticies to match the normals. Does the normal or texture corrinates have to match the vertex list or the index list. Ben

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Funny question.. since I had a paper about this subject, but now it''s gone.

However, I''m doing this in IM but I need to do this with a VB to get some speed with my models.

I hope someone has the answere

Petter Nordlander

"There are only 10 kinds of people in the world. The who understand binary and those who don''t"

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