Mesh Design in GL
Hello Everybody
I am using vertex and index lists in gl and i was wondering about the best way to handle a problem.
Imagin a box
8 vertex
24 Indicies
24 Normals
Can i render this using a vertex buffer in opengl. Or do i have to specify 24 verticies to match the normals. Does the normal or texture corrinates have to match the vertex list or the index list.
Ben
Funny question.. since I had a paper about this subject, but now it''s gone.
However, I''m doing this in IM but I need to do this with a VB to get some speed with my models.
I hope someone has the answere
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Petter Nordlander
"There are only 10 kinds of people in the world. The who understand binary and those who don''t"
However, I''m doing this in IM but I need to do this with a VB to get some speed with my models.
I hope someone has the answere
----------------------------------------------
Petter Nordlander
"There are only 10 kinds of people in the world. The who understand binary and those who don''t"
This topic is closed to new replies.
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