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dr_slash_uh

Beginning a 3d game

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I have just finished reading my first book on opengl programming and I was wondering how do I gt started at writing a 3d game. 1.Do I have to create my own map editor to make my game? 2.If I do how would I do that. I tried to make an editor with menus that pop op while my opengl maps are displayed. If anyone knows, please give me a website or tell me how to add menus to my opengl projects. Thank you very much

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Hello..

Start simple.. Here is the path i took. Basically.

1. Created a window.
2. Then a message box (very helpfull for telling you errors)
3. Then create a GL context (a gl rendering window)
4. Put a triagle on the screen.
5. Color the triangle
6. Create an image loader (i used devil)
7. Texture the triagle

8. Create a image manager
9. Create a mesh manager of some sort. The way i did this was first i just created a function called load mesh but i just manually defined the infor from the original triangle. Then i started work on an actual loader once i knew that would work.

You get the idea. I just released my engine today. Its still fairly small. You are more then welcome to have a look at the code if it helps.

Also i can answer any questions you have about it. http://emotion.sourceforge.net

Later, ben


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