Profiler ?
Hi guys,
I''ve been programming in VC++ for years but never used a profiler before. I always tried to make my programs fast but it didn''t really matter if something took a half second to compute.
Now I''m making a game so it does matter.
I use Visual C++ 6.0 with SP5, does that include a profiler ? If not which one should I use ? Also, I''m using DirectX so should I test the algorithms without rendering ? To be honest, I don''t even know how to step through code with DirectX because when I set a break point it never goes back to the debugger.
Any help is appreciated.
Read the Enginuity series hosted here on Gamedev. The author goes through the process of writing a pretty good homebrew profiler. Commercial ones are quite expensive, and the one in Enginuity is "good enough."
-timiscool999
"I like waffles. Especially with syrup." -me
XBox controller v2.0
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-timiscool999
"I like waffles. Especially with syrup." -me
XBox controller v2.0
click for bigger picture
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