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Answer to coding huge game thread.

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Original post by Magmai Kai Holmlor lol^^ Everyone debugs little bits of code at a time. Writting a program, and then starting the debugging would take more time than testing each component. I usually compile after every few lines (like saving in word after every line or two) to check for mistakes. Now, obviously, this isnt the way to debug a final product - but while you''re working a small piece of it. Also note that bad design is usually a bigger headache than poor implementation- god i hate maintaining old code... Anyone have some keen insight on good code design - particular to gaming?
Here is a real good place: Zero-Defect Software Development BeOS, "It''s da bomb, baby" BeOS, "It's da bomb, baby"

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