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Warcraft III pathing map

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When you create a map in the editor, Wracraft III says something about generating a pathing map. It takes a while to compute. What do you think the pathing map in Wracraft III reffers to?

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In prior games, they would subdivide the map down into a grid-style collection of nodes that would form larger and smaller rectangles. I don''t know if they did that in WC3. I doubt it since the map style is significantly different. Chances are, they are determinining unpassable areas and passable ones and creating a mesh of nodes and paths between them.

Dave Mark - President and Lead Designer
Intrinsic Algorithm -
"Reducing the world to mathematical equations!"

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