Rotation optimizations
I''m about 3300 lines into my first 3D graphics engine, and already I''m noticing the biggest slow down comes when the camera gets rotated. I''m basically just using the opengl rotation functions right now. Are there any cool optimizations for rotations?
Do you use glPush/PopMatrix()?
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
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