This topic is now archived and is closed to further replies.


This topic is 5232 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

problem. I love fog. Standart OGL fog was too simple for me much earlier than before a year. I have found GL_EXT_fog_coords. That was coool. but now I have problem: How can I render BOTH of fogs in ONE pass of rendering and WITHOUT anything like vertex/fragment shader (lots of cards don''t support that.especially that mine.) (problem is about that in my engine I need some volumetric fog support, but I also need normal z-fog, because I need to render VERY LARGE landscape(!NOT HEIGHTMAP!)) please help thanks exa_einstein HEEEEELLLLP! ...::why don''t we have assembler forum?::...

Share this post

Link to post
Share on other sites