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FOG(normal+volumetric)

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problem. I love fog. Standart OGL fog was too simple for me much earlier than before a year. I have found GL_EXT_fog_coords. That was coool. but now I have problem: How can I render BOTH of fogs in ONE pass of rendering and WITHOUT anything like vertex/fragment shader (lots of cards don''t support that.especially that mine.) (problem is about that in my engine I need some volumetric fog support, but I also need normal z-fog, because I need to render VERY LARGE landscape(!NOT HEIGHTMAP!)) please help thanks exa_einstein HEEEEELLLLP! ...::why don''t we have assembler forum?::...

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