All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
35
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to NeHe Productions
Lesson27 me too ...
NeHe Productions
Affiliates
Started by
penetrator
August 14, 2003 05:50 AM
9
comments, last by
penetrator
20 years, 7 months ago
Prev
1
2
(current)
BGCJR
100
August 14, 2003 08:17 PM
from my model editor, md2, bsm, obj, xsi.
Cancel
Save
Game Core
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
How to make a Galaxy Generator in C++ using OpenGL and SDL.
For Beginners
Embedding comments in machine-code/JIT
Engines and Middleware
How can I make enemies FEEL better for a turn-biased RPG game?
Game Design and Theory
Are most physics engines good or do they suck? (box2d GM question)
Engines and Middleware
Subsurface scattering in Vulkan path tracing
Graphics and GPU Programming
Top Down depth effect in construct 3?
For Beginners
Advertisement
Recommended Tutorials
Linux Game Development Part 2
General and Gameplay Programming
A Practical Guide to Building a Complete Game AI: Volume I
Artificial Intelligence
Assembly Tutorial
General and Gameplay Programming
Designing an Ability Sound
Music and Sound FX
Managing Decoupling Part 3: C++ Duck Typing
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top