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evolutional

Ugly unwanted tiling of meshes

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This is probably me being dumb and is probably a feature of D3D or something. The ''capital'' ship of the game sees a nasty looking tiled effect. Is there any way to make this appear as one surface, reflecting the light as such or do I have to recreate the model, combining it all as one big heap and using a ''global; texture for it?

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Is that a quad or 4 quads?


If its a quad maybe your setting your texture coordinates out of the range of 0.0 to 1.0.

If its 4 quads maybe your normals are wrong, you can see its not flat shading so I dunno.

Look at the first suggestion, or post some code.

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Well, the problem might be beacuse the captial ship is sectioned into those 6 bits...

Each one is a model in it''s own right. I was wondering if I could somehow make it appear as one surface

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Yeah, then it''s your normals that are wrong. The only easy way to fix it is to go to your modeling program and make it one mesh .

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